![]() ![]() ![]() Here’s some tips on how you can optimise your image memory usage without murdering your image quality: Pretty sure Roblox recently added auto compression for low end devices, which probably already goes part way to solving your problems. There are so many times where you should use PNG over JPEG that I recommend just not using JPEG unless you’re absolutely certain you can take the hit from the degraded quality. It supports transparency and still does a great job of keeping your images small without losing details. Remember that PNG is still a highly portable image format. ![]() It saves memory by degrading the quality of your textures, and outside of limited use cases it just isn’t all that great. Please never use JPEG for anything outside of a few very limited use cases.ĭue to the way that JPEG (lossily) compresses textures, you will lose tons of high frequency data, colour accuracy is not preserved, your textures will become fuzzy and blurry in many cases. I’m going to go out and disagree with all of you. ![]()
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